Fun is ruined by IAP
Same developer strategy as other IAP games like Peggle Blast. Start the player off easy, get them addicted, then ramp up the difficulty a lot and hope they buy IAPs to avoid losing. Im tired of this model. I will play this until I get sick of the game pretending like skill matters, while in reality power ups are the only real way to beat it.
rbdj about
Reiner Knizia's Dice Monsters