Reiner Knizia's Dice Monsters app for iPhone and iPad
Join the heroic battle with real Dice Monsters in a new addicting game from the famous Dr. Reiner Knizia!
With Dice Monsters you will:
- Discover 5 worlds full of monsters and surprises
- Learn monster abilities and collect boosters to fight them
- Win magical dice with special abilities!
- Enjoy the hilarious monster art!
- Experience fun gameplay that will challenge dice fans of all ages!
Have you ever dreamed of having dice with 7 pips?! You can have that and other incredible special dice, too! So go ahead -- fight monsters and beat their dice hands with this wonderful Dice Monsters game!
Latest reviews of Reiner Knizia's Dice Monsters app for iPhone and iPad
Ok
Its ok. Lots of luck (dice, indeed). Take it or leave it.
Its ok. Lots of luck (dice, indeed). Take it or leave it.
W2P- Wait to play, after Ive paid?
This would be a great title, with some interesting dice play based on increasingly difficult thresholds to meet, but the developer has decided to implement an egregiously bad pay model that prevents me from actually playing the game, even after Ive already paid $2 into it. After playing a few levels, I was happy enough with the gameplay to gladly pay the $2 to remove the occasional ad breaks. Okay fine... I dont expect games to be free, and $2 seemed about right for a light dice game of this type, and comparable with other Reiner Knizia dice games, which Ive enjoyed. Even $3-4 would be fine considering the quality of the presentation, which is very nice. But then, you discover that there is another wall in the game regarding "lives," of which you only have so many that you can lose from level failures before the game will make you wait before you can play it again (or pay another $1 each time to refill those lives, which can be depleted very quickly - Im looking at you, Winter level 37). So now, because it would be absurd for this to end up being a $20+ game (Ive already had to wait 10+ times for that level 37 to refill my lives), I refuse to pay anything more for this and thus must wait each time to play a game that Ive already paid for. How absurd is it to create a game that inspires people to want to continue to play it, and then deny them that opportunity?! There are also offers for people to buy certain power up abilities... Thats fine. I still wont do it, but I can appreciate that some might want to opt for that, and in that case, it is their choice and not going to prevent them from actually playing. If the lives thing would be tied to a particular level, so you could keep playing earlier levels to try to build yourself up, that would be acceptable. But thats not the case... You are simply shut out from playing, period. Change that model and this would likely be a 5 star app for me.
This would be a great title, with some interesting dice play based on increasingly difficult thresholds to meet, but the developer has decided to implement an egregiously bad pay model that prevents me from actually playing the game, even after Ive already paid $2 into it. After playing a few levels, I was happy enough with the gameplay to gladly pay the $2 to remove the occasional ad breaks. Okay fine... I dont expect games to be free, and $2 seemed about right for a light dice game of this type, and comparable with other Reiner Knizia dice games, which Ive enjoyed. Even $3-4 would be fine considering the quality of the presentation, which is very nice. But then, you discover that there is another wall in the game regarding "lives," of which you only have so many that you can lose from level failures before the game will make you wait before you can play it again (or pay another $1 each time to refill those lives, which can be depleted very quickly - Im looking at you, Winter level 37). So now, because it would be absurd for this to end up being a $20+ game (Ive already had to wait 10+ times for that level 37 to refill my lives), I refuse to pay anything more for this and thus must wait each time to play a game that Ive already paid for. How absurd is it to create a game that inspires people to want to continue to play it, and then deny them that opportunity?! There are also offers for people to buy certain power up abilities... Thats fine. I still wont do it, but I can appreciate that some might want to opt for that, and in that case, it is their choice and not going to prevent them from actually playing. If the lives thing would be tied to a particular level, so you could keep playing earlier levels to try to build yourself up, that would be acceptable. But thats not the case... You are simply shut out from playing, period. Change that model and this would likely be a 5 star app for me.
Screw this paywall game design
So sick of it. Make it a premium game. Fun for a few levels then, pay for "boosts" or lose lose lose.
So sick of it. Make it a premium game. Fun for a few levels then, pay for "boosts" or lose lose lose.
Fun is ruined by IAP
Same developer strategy as other IAP games like Peggle Blast. Start the player off easy, get them addicted, then ramp up the difficulty a lot and hope they buy IAPs to avoid losing. Im tired of this model. I will play this until I get sick of the game pretending like skill matters, while in reality power ups are the only real way to beat it.
Same developer strategy as other IAP games like Peggle Blast. Start the player off easy, get them addicted, then ramp up the difficulty a lot and hope they buy IAPs to avoid losing. Im tired of this model. I will play this until I get sick of the game pretending like skill matters, while in reality power ups are the only real way to beat it.
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how to restore the current progress cross devices?
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how to restore the current progress cross devices?